1. Time Check
Best for 1st graders Objectives: Reviewing telling time on a clock and getting their heart rates up. Equipment needed: A PowerPoint with a clock, set times, and list of movements. Or a whiteboard with a clock, erasers, and dry erase markers. Space needed: students need to be able to spread out so they can perform movements without hitting others/furniture Guidelines: Show the students a clock face with a time on it. Give them the option of two different times, one correct, one incorrect. Pair a different movement activity with each of the times (ie. jumping jacks or running in place). Then ask the students to do the movement that is paired with the time they think is being shown on the clock. Source: Riley Bordell and Lydia Szymanski 2. Becoming a Liquid Best for 4th graders Objectives: Reviewing the states of matter and getting their heart rates up. Equipment needed: NA Space needed: a wide space for students to run/move quickly around without hitting things. Guidelines: Ask students to "act like solid, liquids, or gases." Have them sped up their movements, slow down, or vibrate in order to represent how matter moves. Source: https://www.edutopia.org/article/more-dozen-ways-build-movement-learning/ |
3. Skip Counting by Five
Best for 1st grade Objectives: practicing skip counting and jumping. Equipment needed: Paper cards skip counting numbers 5-100, a bean bag Space needed: Enough space for number cards. Guidelines: Have your students take turns throwing a bean bag and jumping on the paper cards while skip counting to the bean bag. Source: http://www.learnplayimagine.com/2013/03/gross-motor-activity-to-practice-skip.html 4. Snowball Subtraction Best for 2nd grade Objectives: Students working on subtraction and throwing skills. Equipment needed: buckets, large white pom-poms "snowballs'", and subtraction flash cards. Space needed: enough space to throw the "snowballs" into the buckets. Guidelines: Attach flash cards to the bins and have the students answer the subtraction problems, throwing the number of balls equivalent to the answer into the bins. Source: https://www.weareteachers.com/active-math-games/ 5. Multiplication Frenzy Best for 3rd grade Objectives: Students working on multiplication and throwing skills. Equipment needed: buckets, soft balls, and multiplication flash cards. Space needed: enough space to throw the balls into the buckets. Guidelines: Attach flash cards to the bins and have the students answer the multiplication problems, throwing the number of balls equivalent to the answer into the bins. Source: Lydia Szymanski |
6. Animal Movement
Best for pre-k or Kindergarten Objectives: know and understand how animals move and getting their heart rates up, using high and low movements. Equipment needed: Dice, a card that shows what number corresponds to what animal Space needed: Enough space for students to move around the room without hitting each other or furniture. Guidelines: Have students roll a die and figure out what animal corresponds with the number rolled. Have them move around the room like that animal moves, making noises like it. Source: https://taminglittlemonsters.com/25-indoor-energy-burners-for-kids/ 7. Color Slam Best for Pre-K or Kindergarten Objectives: Color identification and throwing skills. Equipment needed: different colored bins and balls. Space needed: Enough space for the students to throw the balls into the bins. Guidelines: Get solid colored bins and write the name of the colors on them. Give the students a soft ball and then call out a color. Ask the students to throw the ball into the matching colored bin and have them repeat the color name as they throw. Source:https://www.pinterest.com/pin/433823376616332641/ |
1. Simon Says: this is an easy game for all elementary grade levels that get them out of their seats. The teacher says "simon says" and then a moving action. The students then mimic that action, but only if the teacher said simon says. As the game continues the teacher can give the commands faster and faster, increasing the movements intensity and excitement of the game.
2. Keep it up: Students must keep a beach ball or balloon from hitting the ground. You can add in multiple balls or balloons to make it more immersive to the students. 3. Trading places: in this game the teacher calls our a trait, everyone with that trait must stand up and switch seats with another student who has that trait. The students who don't have that trait stay seated. Examples: everyone who is wearing blue, everyone who has brown hair, or everyone who has sneakers on. 4. Energize in 5,4,3,2,1: Call out five actions and have your students complete them as fast as they can. Example: five jumping jacks, 4 push-ups, 3 jump squats, 2 spins, and 1 starman. |
5: Make like a blender: Tell students you are going to make a fruit smoothie, they are the fruit. Dramatically add in the ingredients to an imaginary blender. Tell the students when you turn the blender on they need to wiggle and jiggle at the respected speed, not together but separate. Turn on the blender and go from slow, medium, and fast in different combinations, randomly turning the blender off (they must freeze).
6. Play Popcorn: have students crouch next to their desks, at anytime they may jump up and say "pop." The goal is to get all students standing without two or more students standing at the same time without any communication. If two or more students "pop" at the same time the whole cklass restarts. 7. Would you rather?: Draw would you rather cards that have different movement activities on them. After you say the card students must perform the activity they would rather do. Example: would you rather do 5 push ups or 15 jumping jacks? |
8. Fitness Bingo: Have bingo sheets with different types of movements on them. Call out the movements, all the students perform each movement but only the ones who have it on their card get to mark it off. The winner gets to choose the movement activity during the next break.
9. Mirror Mirror: Have students pair up and mirror each other, to spice it up the teacher could call out movement themes. Have the students attempt the movement themes while staying in their area. Example: Elephant moving (heavy movements, swaying), Cheetah movements (fast movements). 10. Dance-off: (freeze dance) have music playing and when the music stops students must freeze. If they don't they are out, however they should still be allowed to participate but not win. The winner gets to choose the movement activity for the next break. |
1. GoNoodle Indoor Recess: Rock Your Body - 12 minuets
Link: https://www.gonoodle.com/videos/rwqV5Y/rock-your-body Indoor recess or classroom reward 2. Mario Kart Fitness - 10.06 mineutes Link: https://www.youtube.com/watch?v=_cmIpY-drkk Indoor recess or classroom reward 3. "Bouncing Time" Dance Song - 3.27 minuets Link: https://www.youtube.com/watch?v=u-A3nCIvUGs Classroom brain break |
4. "The Wiggle Dance!" - 3.08 minuets
Link: https://www.youtube.com/watch?v=DsUPVERZFlI Classroom brain break 5. Benning Sounds. Brain Breaks For Kids - 5.47 minuets Link: https://www.youtube.com/watch?v=iLLtesYrhLw Academically tied movement 6. GoNoodle Hallabaloo: Greater Than, Less Than, Equal To -2:40 minuets Link: https://www.gonoodle.com/videos/r2rje2/hollabaloo-greater-than-less-than-equal-to Academically tied movement |